A fantasy adventure in which cities roam the country demolishing smaller towns and looking for relics and technology of the Ancients
It was a dark, blustery afternoon in spring, and the city of London was chasing a small mining town across the dried-out sea bed of the old North Sea...
London is on the move again. The city has been lying low, skulking in the hills to avoid the bigger, faster, hungrier cities loose in the Great Hunting Ground. The great town moves off after its quarry as events within the walls begin to take a sinister turn...
A young assassin is stalking her own prey through the city. Hester Shaw's plot is foiled by a young apprentice who has finally stumbled into a real life adventure. Tom's blundering intervention leaves the pair stranded in the Out-Country, a sea of mud scored by the tracks of cities like the one steaming off over the horizon.
Staring back from the city in horror is Katherine, a sheltered Tier One girl who is about to grow up very fast.
NOTE : Winner the Blue Peter Book of the Year & the Book I Couldn't Put Down 2003.